Welcome to F1RST3 Guides
 
Member control
 Guest
Login 
Main
Home 
Teams 
Leagues 
Help Guides 
Active leagues
MMG F1 2007 SE 
RH 2005 Patched 
Teams
Team Listings/Ranks 
Register New Team 
Manage Team 
Premium Members
Buy Membership 
Membership Logs 
F1RST3 Stream 
Premium support 
Downloads
F1RST3 Client 
Free download center 
Community
F1RST3 Forums 
Contact Us 
Links 
Contribute
Donate to F1RST3 
Sponsor F1RST3 
Partners 

English Translation  Reference Panel - Physics Guide
 Physics Guide (Click Link For Direct Access To The Required Section)
1  Physics: Standard Settings
2  Physics: All Cars Equal
3  Physics: Customized Settings
4  Physics: Cheat Detection Disabled

0.1  Physics Guide - Preview

If you are hosting a session in F1RST3 u will have the opportunity to select the kind of physics that will be used in that session. This guide will show you how this settings work and how u can adjust them. You have multiple physics options available when hosting, select on Physics Tab

Quick Link:
Software Guide

1.1  Physics - Standard Settings
Standard (as before) original using original physics and cheat checking on.

Set 'Set Enforced Physics' = Checked
Set Default Physics = Checked
All Vehicles Equal = Unchecked




2.1  Physics - All Cars equal


Equal Physics for All: You can select one car physics file to be used by all cars

Set 'Set Enforced Physics' = Checked
Set 'Default Physics' Off = Unchecked
'All Vehicles Equal' = Checked



3.1  Physics - Customized Settings
Custom Physics: You can change any cars physics and change it to a different car physics

Set 'Set Enforced Physics' = Checked
Set 'Default Physics' Off = Unchecked
'All Vehicles Equal' = Unchecked


4.1 Physics - Cheat Checking Disabled
No Cheat Checking: You can disable cheat checking, to use modified physics files, such as for certain leagues.

Set 'Set Enforced Physics = Unchecked
Set 'Default Physics Off = N/A
All Vehicles Equal = N/A

NOTE:
IF 'Set Enforced Physics' is used, F1RST will create a new physics file in the car folder called F1RST.HDV, this is created based on the settings you have chosen, and uses the original physics from the game. After the game ends, it should be deleted automatically.

Example:

Take GTR

If you select the Standard Options as described above, the client makes F1RST.HDV from the original physics for the car you and the other drivers are using.

If you use One Physics for All as described above, and perhaps you have set the all cars to have the 550 physics, the client makes the F1RST.HDV from the original 550 physics and puts it in the car folder you are using, and whatever car folders the other drivers are using. This is also the same for the Custom Options I described.

If you have selected N0 Cheat Checking Options described above, then no F1RST.HDV file is created, and no other files are touched.



GUIDES
 QUICKSTART GUIDE
 NETWORK GUIDE
 TEAMS GUIDE
 PHYSICS GUIDE
 CHAMPIONSHIP GUIDE
 HOTLAP GUIDE
 SOFTWARE GUIDES
 TIMEZONE GUIDE
 SUPPORT FORUM
 PREMIUM SUPPORT FORUM